Charlie Kindel just reported that every game company he met with on a trip to Jordan is using Unity and MonoGame for cross-platform development. That caught my eye because what works for game development can be significant for other cross-platform development.
Unity is very expensive, so I don’t pay attention to that. (My view of affordable is something that can be built on Windows using Visual Studio Express editions.)
Although I’m not that keen on Mono or .NET, I don’t mind work that can interoperate and, in particular, use compatible APIs.
[Upgrading to Internet Explorer 10 Release Preview on Windows 7, my de.licio.us plug-in had to be removed. But “Blog This in Windows Live Writer” still works. Things may become positively chatty around here, as I compensate for lack of a bookmarking service.]